ENLIGHT Courses

The Polyglot Playground: Innovating Education for Future Language Teachers

About the course

The Polyglot Playground is a dynamic and collaborative course designed to empower future language educators through innovative, game-based and plurilingual approaches.

Content

This blended intensive program brings together students from multiple universities to co-create educational language games and AI-applications rooted in cultural understanding, learner agency, and social justice. Through lectures, hands-on workshops, peer exchange, and field testing, participants explore how to foster plurilingual, inclusive, playful, and emancipatory language learning environments.

Learning outcomes

After the course, students will be able to:

  • Understand core concepts of educational game and AI-based design for language learning.
  • Be able to critically evaluate and adapt games to support plurilingual and inclusive teaching practices.
  • Gain practical experience in collaborative development of language learning materials.
  • Strengthen their intercultural competence through peer exchange and local engagement.
  • Learn to integrate principles of social justice and citizenship education into language pedagogy.
  • Be equipped to transfer creative approaches into their future classrooms and national education systems.

Programme

Pre-Activity (autonomously, online):

  • Participants work creatively on their semiotic repertoires by designing digital language portraits. Furthermore, they note their favorite game, considering its implications for language learning.

Onsite Week (April 13–17, 2026 – dates to be confirmed):

  • Day 1: Getting to know to each other, the lecturers and breaking the ice . Introduction to key themes such as 21st-century language learning, intercultural exchange, and citizenship education. Jointly playing a plurilingual game.
  • Days 2–3: Workshops and lectures by experts on plurilingual game design, motivation in language education, and digital escape rooms. In groups, students begin developing their own language games and plurilingual activities.
  • Day 4: Pilot testing of selected games with pupils in a real classroom environment (YLAB), followed by group-based refinement.
  • Day 5: Presentation of all developed games via gallery walk/poster session, peer feedback, and a closing reflection on future implementation in national contexts.

Post-Activity (Online):

Groups present how they adapted and applied their games in local teaching settings, discussing links with theory, challenges and strategies for promoting plurilingual education.

Assessment

Active Participation during the BIP, Game development, peer feedback and literature based reflection paper (5-7 pages) after the post activity.  Deadline: 30.06.2026 (Transcript of Records: 15.07.2026)

Lecturers

Birgit Schädlich (Georg-August- Universität Göttingen)

Michaela Hroteková (Univerzita Komenského v Bratislave)

Joana Duarte (Rijksuniversiteit Groningen – to be confirmed)

Course dates

On-site (dates to be confirmed): 13-04.26-17.04.26, Georg-August-Universität Göttingen (Department of Romance Languages / YLAB) 9am-5pm

Online:

  • Pre-activity (autonomously, 01.-10.04.2026)
  • First get-together online: 08.04.26: 16-19h
  • Post-activity in the week May 18-22.05.26

Deadline for Essays: 30.06.26

  • Entry requirements: enrolled in modern languages/philologies, specialising in language teaching (Master of Education or similar)
  • Type: blended intensive programme (Erasmus+ or SEMP funding)
  • Level: Master
  • Host: University of Göttingen
  • Focus area: Culture and Creativity
  • Study Field: Humanities, Social Sciences
  • Course dates: 1 Apr - 22 May 2026
  • Apply by: 15 November 2025
  • ECTS: 4
  • Registration status: Open
  • Number of places available: 10 for University of Göttingen, 10 for Comenius University Bratislava, 10 for University of Groningen, 1 for other ENLIGHT universities